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Assertion failure on Gradient::EvaluateHDR when setting Line Renderer po...
How to reproduce:1. Open the attached project "CrashSecondScreen.zip"2. Build the project for UWP3. Open the built Solution4. Start ... Read more
[macOS] Multiple context menus can be opened when right-clicking the Ass...
Reproduction steps: 1. Open user attached project "My Project-a.zip"2. Right-click on the Assets folder3. Expand the context menu to... Read more
Build failed with an error in the "UnityLinker"
Steps to reproduce:1. Open the "BuildingErrorIssue" project2. Build the project on the Android platform3. Observe the Console Expect... Read more
[iOS] Mute Other Audio Sources causes audio not to resume when changing ...
How to reproduce:1. Download and open the attached "U2023_MOAS_MRE_Project" project2. Build and run for iOS3. Turn on silent mode wh... Read more
Wrong number is returned when using “Target.Pool.CountActive” in ObjectP...
How to reproduce:1. Open the user’s attached “unity object pool error.zip” project2. Enter Play Mode3. In the Hierarchy, select “Obj... Read more
About Unity: Build number is displayed in 2 lines
Steps to reproduce: Create a new Unity project Go to Unity ->About Unity Observe the build number in the modal Expected result: T... Read more
[Linux] Crash when running an UnityTest
Reproduction steps:1. Open the attached “CrashRepro” project2. Open the “Packages/SDF/Tests/Editor/AST/AstTests.cs” script file3. Sc... Read more
GameObject with Rigidbody is moving if “Automatic center of mass” or “Au...
How to reproduce:1. Open the user’s attached “InertiaTensor.zip” project2. Open “Repro” Scene (Assets > Scenes)3. Enter Play Mode... Read more
Game window’s view is shown in the Console window when docking them side...
How to reproduce:1. Open the user’s attached “My project (9).zip” project2. Drag the “Game’ window so it shows the “Game” and “Conso... Read more
Shadow sampling broken at the Camera's far clipping plane
Reproduction steps:1. Open the attached “Repro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Observe the Scene View4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS