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[Silicon] Artifacts appear in the Game view when resizing the window/ent...
Reproduction steps:1. Open the attached project “ReproProject”2 Open the “01.MainMenu” Scene3. Resize the Game view window Alternati... Read more
[MacOS] Invalid script warning in the Prefab Override dropdown gets cut off
Steps to reproduce: 1. Open the attached project2. Go to SampleScene.unity3. Select the Cube prefab in the Hierarchy4. Click on the ... Read more
Marker in the animation’s preview window doesn’t stop when reaching the ...
How to reproduce:1. Open the user’s attached “AnimationEventBug.zip” project2. In the Project window, select “Ch39_nonPBR.fbx“3. In ... Read more
UI elements become unresponsive with an error "Composite count in old an...
How to reproduce:1. Open the "IN_54306" project2. Open the “Map” Scene3. Enter the Play Mode4. In the Game View press the red dot on... Read more
[Blackboard Attributes] Custom attribute block breaks compilation
How to reproduce: Create a new graph Duplicate attribute of Vector3 type In the Blackboard rename attribute to 'TEST' (looks like ca... Read more
A Button label is not displayed according to its original label when it ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/_Project/Scripts/UI/MainScene/View/MainSceneView.uxml” w... Read more
Animation Event marker is not placed on the current time of the timeline...
How to reproduce:1. Open the user’s attached “AnimationEventBug.zip” project2. In the Project window, select “Ch39_nonPBR.fbx”3. In ... Read more
Editor crashes on vector_map<ConstantString,AssetBundle when using the L...
How to reproduce:1. Open the “IN-54681_repro“ project2. Open the “StartUp“ Scene3. Enter Play Mode Expected result: The Editor is ru... Read more
Fetched files in Perforce are automatically added to the change list whe...
Reproduction steps:1. Open a project2. Modify a .asset file3. In the Perforce Window, check in the modified file4. On another machin... Read more
Water System is not rendering waves or ripples when using macOS M2
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Observe the “Pool... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS