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Blackboard: "+" is not centred in the button
How to reproduce: Open HUB; Create 3D(HDRP) project; Create a visual effect graph in the "Project" window (Create->Visual Effects... Read more
[Android][Vulcan] "UNITY_DISPLAY_ORIENTATION_PRETRANSFORM" is always 0 w...
Steps to reproduce:1. Open the attached “PrerotationTest” project2. Build And Run the project on the device3. Observe the cube in th... Read more
Editor loads for a long time when doing an Undo action in a large Shader...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/ShaderGraph.shadergraph" file3. Move any Node in th... Read more
Memory leak when building AssetBundles
Reproduction steps:1. Open project “MakeBundleTestOH.zip”2. Click “Test\MakeBundle” through the Main menu3. Open the Activity Monito... Read more
[Asset Bundle] AudioSource output field not staying connected correctly ...
Steps to reproduce:1. Open the attached user's project "Test.zip"2. Open up the AssetBundle Browser under "Window/AssetBundle Browde... Read more
Text in the Inspector window appears with missing spaces when using GUIS...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Select the "Assets/README.md" file3. Observe the Inspector window te... Read more
[Android] Dualshock4 controller is not detected after disconnecting and ...
How to reproduce:1. Open the "IN_55495" project2. Connect the PS4 controller to the mobile device3. Make sure the Android Platform i... Read more
Creating an empty project throws 2 errors in the Console when created us...
Reproduction steps: Connect to a M1 Virtual Machine Open Unity Hub Create and open a new project using a Silicon Editor Open the Con... Read more
Editor loads exponentially longer when switching to a Shader Graph tab w...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the “256 Nodes.shadergraph” and the “Empty Subgraph.shadersubgr... Read more
ShaderGUI.ValidateMaterial is called inconsistently
Reproduction steps:1. Open the attached "repro_IN-55375.zip" project2. Open the "Test" Scene3. Build the project ("File > Build A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS