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The Text Field of the parameters of the “Layout Element” Component disap...
How to reproduce:1. Open the attached “MinWidth.zip” project2. Enter “SampleScene” Scene3. In the Hierarchy window, expand “Canvas” ... Read more
Mesh Collider stops working and throws an error "doesn’t have Read/Write...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Build And Run the project (File > Build And Run)3. Observe the Pl... Read more
Inconsistent items opened in the array when duplicating an element
How to reproduce:1. Open the attached project "BugTest1.zip"2. Select SampleScene/Test Object in the Hierarchy window3. Duplicate "E... Read more
Hexagonal Grid is not returning the correct cell position when using Gri...
How to reproduce:1. Open the user's attached project2. Enable SampleScene/Root_Launcher/Marker_Position in the Hierarchy window3. En... Read more
Right-mouse click on the Input Field label does not bring up the context...
How to reproduce:1. Open the attached project "3-UITKRightClickFieldMenu.zip"2. Open Assets/Scenes/EditorBugs.unity3. Select "3-UITK... Read more
Flickering of HDRP Directional Light shadows with DirectionalMixedCached...
How to reproduce:1. Open the attached project "static-shadows-repro.zip"2. Enter Play Mode Expected results: Shadows in the Subscene... Read more
SerializedPropertyChangeEvent not fired anymore when calling RegisterVal...
How to reproduce:1. Open the attached project "UIT_SerializedProperty.zip"2. Open Test>Windows3. Click the "add" button in the "T... Read more
GameObject’s script Component gets enabled in Play Mode when it has a sc...
How to reproduce:1. Open the user’s attached “Unity_bug_a.zip” project2. In the Hierarchy window, select “Player” GameObject3. Enter... Read more
Nepali characters are rendered using other language characters
How to reproduce:1. Open the user’s attached “nepal-language.zip” project2. Open “NepalLanguage” Scene (Assets > Scenes)3. Observ... Read more
Bloom is rendered incorrectly when using Camera.Render() on a RenderTexture
How to reproduce:1. Open the user-attached project “TestPostProcessing”2. Open the “SampleScene” scene3. In the upper menu click Too... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS