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[Entities][Android] Player crashes when the scene is loading
Steps to reproduce:1. Open the attached “Hardcrash2-main” project2. Build and run the project on the device3. Observe the device’s s... Read more
[Android] Shadows Shader leaves artefacts on the terrain when changing ...
How to reproduce:1. Open the "IN_55522" project2. Open the Build Settings and select the Android Platform3. In the "Run Device" drop... Read more
AssetDataBase.GetDependencies(true) and AssetDataBase.GetDependencies(fa...
How to reproduce:1. Open the attached project “GetDependencyDemo”2. Open the “SampleScene” scene3. Enter the Play mode4. Observe the... Read more
Crash at ScriptingInvocation::Invoke when invoking class constructor fro...
How to reproduce:1. Open the attached project "DLL_Test.zip"2. Enter Play Mode Reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.1... Read more
AssetBundles content bytes aren't equal when comparing with SpriteAtlas
How to reproduce:1. Download and open the attached "BundleErrorRepro" project2. In the toolbar, press "BundleError" > "BuildAsset... Read more
Editing ShaderGraph gets significantly slower when keywords are added
How to reproduce:1. Open the “ShaderGraph_repro“ project2. Select the “BugReportShader“ asset3. In the Inspector window, click “Open... Read more
Unity Editor freezes after pressing the left mouse button in the Game vi...
Reproduction steps:1. Open the attached "crash_IN-55502.zip" project2. Open the "2PlayerCombat" Scene3. Enter the Play Mode4. Press ... Read more
[Android] FrameTiming.gpuFrameTime is showing a clock in milliseconds th...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Empty.unity” Scene3. Build and Run4. Observe ... Read more
[Android][Vulkan] CommandBuffer.Blit() copies pixels upside down when de...
Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/Scenes/SampleScene.unity” Scen... Read more
String registers to undo every character when there is no Custom Editor
How to reproduce:1. Open the attached project "1-RapidUndoBug.zip"2. Open Assets/Scenes/OpenHereToTestBugs.unity3. Select "1-RapidUn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS