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Objects cast inverted shadows when using Path Tracing on a transparent m...
Reproduction steps:1. Open the attached project "ShadowLight"2. Open “Assets/Indoor Scene.unity“ Scene3. Observe the inverted shadow... Read more
Dedicated Server Platforms are disabled when Standalone Platforms are di...
How to reproduce:1. Open the “PlatformMutuallyInclusiveIusse” project2. Select "Assets/Plugins/UnitySupport.Runtime.dll"3. In the In... Read more
Serializable integer variable changes are reset when entering the Play Mode
Reproduction steps:1. Open the attached “ReproProject” project2. Open the "Assets/Scenes/WorldScene.unity" scene3. Select the “World... Read more
About Unity expanded version info can be moved with cursor
How to reproduce:1. Create a new Unity project2. Unity -> About Unity... -> Press the Options key ("Alt" on Windows)3. Select ... Read more
Input.mousePosition returns incorrect values when entering Play mode wit...
How to reproduce:1. Open the attached “incorrect_mouseposition.zip” project2. Open the SampleScene3. Make sure the Game window is se... Read more
CrashReportHandler.enableCaptureExceptions does not ignore crashes when ...
How to reproduce:1. Open the “DiagnosticsNotIgnoringCrashes“ project2. Make sure that the “Cloud Diagnostics” Service is enabled (Wi... Read more
Shortcut window doesn't display keyboard and mouse layout when resized
How to reproduce:1. Open shortcut window2. Click and drag to resize the window from right to left Expected result: WIndow is resized... Read more
Move tool resets GameObject's local position when a different parent Gam...
How to reproduce:1. Open the “MoveToolTest” project2. Open the “Test1” Scene in the “Scenes” folder3. Select the “Elevator” GameObje... Read more
Timeline and Animation windows cannot record script component changes
How to reproduce:1. Open attached "Timeline.zip" project and scene "SampleScene"2. In Hierarchy window, select the Timeline GameObje... Read more
[Android] Editor terminates the ADB connections when an emulator is runn...
Reproduction steps:1. Open the attached project "PROJECT_PATH"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Open “PROJECT_P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field