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Icons are missing for some exposed audio properties
When exposing AudioResource, AudioMixer, and AudioBehaviour on a script or in VS or in search, they do not have a icons. Repro Downl... Read more
Empty Inspector window and error thrown when selecting an Assembly Defin...
Reproduction steps: 1. Open the attached “Empty.zip“ project2. Open the “Scenes” folder in the Project window3. Go back to the “Asse... Read more
[Error] ARC window is broken when deleting an ARC
If the user deletes an ARC while the ARC window is invisible, i.e. not the active tab in the docking area, the ARC window becomes in... Read more
[iOS] Load Indicator doesn't show up when building application with non ...
Steps:1. Open new project2. Go to File > Build Settings and switch to the iOS Platform3. Make sure that Development Build is disa... Read more
[Error] Restoring an ARC externally throws an error
An error gets thrown in the console when restoring a dirty ARC asset that had been deleted externally. Regression details I could re... Read more
Only 1 animation gets imported and is named "Scene" by default when impo...
Reproduction steps:1. Create a new project2. Drag and drop the user-attached “BLEND_SheepLowPoly.blend” file onto the Project window... Read more
Texture and Sprite Generator's left section scrollbar is too narrow and ...
Steps to reproduce:1. Open Muse Sprite or Texture Generator2. Hover mouse over the vertical scrollbar field between Generation and G... Read more
Sprite Generator's Custom Seed allows entering forbidden characters
Steps to reproduce:1. Open Muse Sprite Generator2. Enable the Custom Seed option3. In Custom Seed field, enter forbidden characters ... Read more
Expanding trained style's versions makes UI elements overlap
Steps to reproduce:1. Open Style Trainer2. Generate a new style3. When generation is completed, resize the window so that Version 10... Read more
Muse Sprite and Texture Generator windows are dirtied without changes
Steps to reproduce:1. Open Muse Sprite or Texture Generator2. Close it3. Observe "Unsaved Changes Detected" window Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS