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Asset references are lost when the Asset is overwritten using AssetDatab...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene“ Scene3. Enter Play mode and observ... Read more
Fragment Shader has "0" set on the alpha when returning float3 or half3
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Observe the Game View Expected re... Read more
AR Mobile Template menus are not documented
Neither the AR Debug Menu nor the main menu are described in the documentation. Every button and toggle should have a sentence or tw... Read more
Debug Options makes plane ignore Visualize Surfaces toggle
Synopsis If I toggle off Visualize Surfaces while the Debug Options UI is enabled, most of the scanned planes disappear, but one or ... Read more
Selection failures after spawning object on other plane
Synopsis Using the AR mobile Template, I spawned two objects. Tapping the first object doesn't select it; instead the second object ... Read more
"Assertion failed on expression: ..." and "Invalid AABB ..." errors spam...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/HDRP Anim Desert.unity“ scene3. Enter Play Mode4. Observe... Read more
Error "Opening file failed: Opening file VirtualArtifacts/Primary/: No s...
Reproduction steps:1. Open the attached project “ReproProj” Expected result: The project opensActual result: “Opening file failed” m... Read more
Animator Controller Transition data remains when a State Machine is deleted
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Open the “Assets/TestAnimatorCo... Read more
Prefab overrides of children GameObjects with identical names are not sa...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Drag and drop the “Assets/TestP... Read more
[Android] Unity overrides the flags set in the MainActivity.java file of...
Reproduction steps:1. Create a new Unity project2. In Build Settings, click Export project3. Incorporate it into a Native Android ap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS