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GUI Rich Text displays the “<color=>” tag as text instead of applying it...
How to reproduce:1. Open the user’s attached “Grabbit Project - Test 0232.zip” project2. Press U key on the keyboard3. Observe the t... Read more
Search: "Add column" and "Reset" or just "Reset' icon is displayed multi...
Steps to reproduce: Create/open any project Click the "Global Search" button (Command + K) or open it from the menu Close it And ope... Read more
Not all Splines are being changed and the “NullReferenceException“ error...
How to reproduce:1. Open the user’s attached “SplineTest.zip” project2. In the Hierarchy window, select all 3 “Spline” GameObjects3.... Read more
Focus of the keyframe or its handle is lost when moving it when multiple...
How to reproduce:1. Open the user’s attached “MultiSelectCurveBug.zip” project2. Open “ParticleSystem.prefab”3. In the Hierarchy, se... Read more
Loading ScriptableObjects from Resources fails in the Player when IL2CPP...
Reproduction steps:1. Open the “UITKTest” project2. Build the Player using the top Menu: Tools > Make build3. Observe the Console... Read more
[Android] Touch input is not recognized when pressing a button in the Pl...
Reproduction steps:1. Open the attached user’s “ASDQWE” project2. Build and run the Player (File > Build And Run)3. In the Player... Read more
UI Toolkit UI is scaled incorrectly when using “Constant Physical Size” ...
How to reproduce:1. Build And Run the attached “uitoolkit.zip” project on iPhone 14 or earlier mobile2. Build And Run the attached “... Read more
[Silicon] Crash on llvm::VectorType::get when opening a specific project
Reproduction steps:1. Open the attached project “ReproProj” Expected result: The project is openedActual result: The project is open... Read more
A 60 FPS video starts immensely lagging when in Play Mode the TargetFram...
How to reproduce: Open the “IN-63410_VideoPlayerTest.zip” project Open the “SampleScene” Select a Video Clip “problem_60frame“ in th... Read more
[Android] Socket.BeginConnect() doesn't call the SocketConnectCallback w...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to the Andr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field