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TextMeshPro text remains visible when deleted
Reproduction steps:1. Open the attached "ReproProj.zip" project2. Open "Assets/Scenes/SampleScene"3. Click on the "Canvas" -> "Te... Read more
Splash Screen Logos are not rendered
Reproduction steps:1. Open the attached “Splash Screen Bug.zip“ project2. Select the “Preview” button of the Splash image in Player ... Read more
Search Results in the Unity Search Window do not update when renaming fo...
How to reproduce:1. Open the “TempTest.zip” project2. Open the Search Window3. Enter the following: “ where{p:t=Material, @path:Asse... Read more
Dynamic branching shader code can't be shared with passes that don't dec...
If an include file contains dynamic branching code based on dynamic_branch keywords then all the passes including the file must decl... Read more
[HDRP] HDRP discard custom renderqueue setup in ShaderGraph
in ShaderGraph there is an option to select a custom renderqueue, it seems that if selected something else than "Auto", then the Val... Read more
"Shader vertex program 'vert': Unrecognized sampler" error occurs when c...
Reproduction steps:1. Open the attached project “sample_texturecube_vulkan_bug_repro“2. Open Edit > Project settings > Player ... Read more
Search: Search window disappears and only "Select Columns" menu stays on...
Steps to reproduce: Create/open any project Click Window -> Search ->Transient Window Click the "Add Column" icon Observe the ... Read more
macOS Bug Reporter dark theme have unsuitable font colors
How to reproduce:1. Create a new Unity project2. Click Help → Report a Bug3. Observe the Bug Reporter window Expected result: All fo... Read more
"IndexOutOfRangeException" exception is thrown when selecting multiple v...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Select the “Sphere“ GameObject ... Read more
"Screen.dpi" value is incorrect compared to the manually calculated value
How to reproduce:1. Open the "IN_62437" project2. Open the "SampleScene"3. Open the “Test.cs” script and change the “monitorDiagonal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS