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Contextual Menu: Menu option "Install package from git URL.." is too wide
Steps to reproduce: Create/open any project Window -> Package Manager Click " + " and select the option "Install package from git... Read more
UnityWebRequest crash in 2022.14f1+ (IN-63312) (maybe 13f1)
Customers using the visionOS platform are reporting crashes with UnityWebRequest. A minimal repro case was submitted as IN-63312 – [... Read more
Android Keyboard inconsistently does not fully expand when interacting w...
How to reproduce:1. Open the user-attached “InputFieldBug.zip” Project2. Build and Run with the “SampleScene” added3. Press on the I... Read more
Contextual Menu: the same menu in different windows is presented in diff...
Steps to reproduce: Create/open any project Click Window - Search - New Window Click a discete next to the search input Observe the ... Read more
Imported texture has default settings when the .meta file has a merge co...
Reproduction steps:1. Create a new Unity project2. Copy “IMAGE” and “IMAGEMETA” to the assets folder3. Right-click in the Project wi... Read more
The order of children GameObjects within the Prefab changes when updatin...
How to reproduce:1. Open the “GameObjectOrder20213” project2. Open the “SampleScene”3. Enter the Play Mode4. Observe the Game View E... Read more
WebGL Player leaks memory when allocating delegate functions
How to reproduce:1. Open the “WebGL_Player_EventLeak_Issue“ project2. Open the “MemoryTest” scene3. Make sure to switch the Platform... Read more
Font Texture uses more memory when used in WebGL Build
How to reproduce:1. Open the attached project "project-font-memory.zip"2. Open File>Build Settings...3. Switch Platform to "WebGL... Read more
Errors "Shader error in 'Universal Render Pipeline/Particles/Unlit' : ou...
How to reproduce:1. Open the "IN_63889" project2. In the Build Settings press Build3. Wait until the build finishes4. Observe the Co... Read more
Volumetric Light 2D affects 2nd Sorting Layer when it's enabled for 1st ...
How to reproduce:Open the attached project "Light 2D Sorting Issues.zip" Expected results: Volumetric Light doesn't affect 2nd Sorti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS