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UI Builder data binding window shows incorrect data source paths when ty...
How to reproduce:1. Open the attached “uibuilder_databinding_issue” project2. Open the UI Builder window (Window > UI Toolkit >... Read more
[TextMeshPro]Zero Width Space generated by TextMeshPro InputField set to...
Reproduction steps:1. Open the attached "ReproProj.zip"2. Open "Assets/Scenes/SampleScene"3. Observe the Game View Expected results:... Read more
Importer Consistency outputs warnings after missing script fields appear...
Steps to reproduce:1. Open the attached project "Project.zip" (needs iOS and Android modules support installed)2. Open the “Boot” sc... Read more
UI Toolkit scaling is off in the first display when focusing on a second...
Reproduction steps: 1. Open the attached “UI two display test.zip“ project2. Open a second Game View window (Window > General >... Read more
Crash on TestPlayerAlgorithm:openAlgorithm when entering Play Mode
Reproduction steps:1. Open the attached “crash_IN-63422.zip“ project2. Open the “/Assets/Scenes/test“ Scene3. Enter the Play Mode4. ... Read more
Unused fields in constant buffers are removed when shaders are compiled
How to reproduce:1. Open the attached “shader_issue” project2. In the Project window, select the “sh” shader3. In the Inspector, cli... Read more
Physics2D.IgnoreCollision does not ignore collision when using Rigidbody...
Reproduction steps:1. Open the attached "SlideVSIgnoreCollision.zip" project2. Open the "SampleScene"3. Enter the Play mode4. Press ... Read more
Values lost during UXML serialization in UI Builder when changing assets
Reproduction steps:1. Open the attached “ReproProject“ project2. Open “Assets/Document.uxml“3. In the Hierarchy window select “SomeE... Read more
NullReferenceException is thrown when pressing the + button
Reproduction steps:1. Open the attached “Repro“ project2. Select the “Assets/ScriptableObjects/RedButtonSettings.asset“ Scriptable O... Read more
Contextual menus and tooltips appear at different position from the pres...
Reproduction steps:1. Have three displays connected and set as shown in the “Displays” image2. Open the attached project “TestProjec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS