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Crash on TransformAccessClearCallback when undoing ModularAvatar > Setup...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/scene.unity” Scene3. Right-click “test“ GameObject (... Read more
Collision does not turn back on when disabling the CompositeCollider2D i...
How to reproduce:1. Open the user’s attached “CompositeCollider2DBug.zip” project2. Enter Play Mode3. Wait a few seconds4. Observe t... Read more
Synced layer is deleted when deleting a layer above the synced layer in ...
How to reproduce:1. Open the user’s attached “My project.zip” project2. In the Animator window, delete the “DeleteMe” layer3. Observ... Read more
App crashes with GPU Batched Skinning
Details mentioned in comments (do not add here) Read more
”Multiple HelpURL attributes detected” warning appears when having a reg...
How to reproduce:1. Open the user’s attached “Bug - HelpURL Inheritance.zip” project2. Open “SampleScene” Scene3. In the Hierarchy w... Read more
"Addition resources" text is shown instead of "additional resources" whe...
How to reproduce:1. Create a new project project2. Add a Text Mesh Pro element to the Hierarchy3. Observe the TMP Importer window Ex... Read more
Crash in Windows HID code during device sync IOCTL with certain input de...
There exists a crash within input Windows HID code during a device sync IOCTL for certain input devices. One of the reported devices... Read more
Crash on Fix for 2022.3.X: Crash on AudioCustomFilter::readCallback whe...
Reproduction steps:1. Open the attached “crash_IN-63916.zip“ project2. Observe the crash Reproduced with: 2022.3.17f1, 2023.2.0a18No... Read more
Locked material properties aren't updated when they hide an override in ...
Reproduction steps: 1. Open the attached “Repro“ project2. Open the “Assets/MaterialVariantBug/MaterialVariantBug.unity“ Scene3. Sel... Read more
Cinemachine immediate visual feedback in the Game view is not working wh...
How to reproduce:1. Open the “CinemachineTest.zip” project2. Open the “SampleScene”3. Select the “Main Camera” in the Hierarchy wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS