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No warnings are thrown when RenderPipeline tag is incorrect
Reproduction steps:1. Open the attached “PixelTestSimple1.zip“ project2. Observe the Console Expected result: Warning about incorrec... Read more
Crash on Component_Get_Custom_PropTransform when using MemberwiseClone()...
Reproduction steps:1. Open the attached project “BugCrashTesting.zip”2. Open “SampleScene”3. Enter and exit Play Mode4. Observe cras... Read more
The UI Builders "Edit Binding" window visually corrupts when reimporting...
How to reproduce: Open the “My project(13).zip“ project Open the “SampleScene“ Open the “MyDocument” uxml file in the Project window... Read more
Font weights are changed and cannot be changed back when editing propert...
How to reproduce: Open the “HeaderUxmlAttr.zip“ project Open the “SampleScene“ Open the “UIDocument Test.uxml” file in the Project w... Read more
Unable to alter Sprite color in Play Mode or after exiting it when the M...
How to reproduce: Open the “VertexColorBug.zip” project Open the “SampleScene” Select the "Square" GameObject in the Hierarchy Selec... Read more
Errors are being thrown due to Conditional Compilation being ignored whe...
How to reproduce: Open the “Project MaNdur.zip“ project Open the “Scene_Rumah“ Scene Build and Run the project Observe the Console w... Read more
Keywords for SH and SoftShadows are incorrectly set up in ShaderGraph
Keywords for Evaluate SH and SoftShadows are incorrectly set up in ShaderGraph. Instead of being:{code:java}#pragma multi_compile_fr... Read more
Graphics Tier Settings Editor has no vertical scrollbar even though Sett...
How to reproduce:1. Open any project2. Navigate to Edit > Project Settings > Tier Settings > Open Editor3. Observe the Tier... Read more
Shader Warning in 'TraceVirtualOffset' is being thrown after creating a ...
How to reproduce:1. Create a new 2D (URP) Project2. Observe the Console Expected result: No Errors or Warnings are being thrownActua... Read more
[Quest][OculusXR] CPU/GPU reported by OVRMetrics is 2x higher with Oculu...
Steps to reproduce:1. Open the attached user's project "URP VR 2023.zip"2. Make sure OVR Metrics tools are installed via Meta Develo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field