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Context menu is not opened when pressing three dots in the top right cor...
How to reproduce:1. Open the user’s attached “sw-2024-vr-take2.zip” project2. Press three dots in the top right corner of any window... Read more
Decal Renderer Features do not change when toggling in Player
Reproduction steps:1. Open the attached "UrpRendererFeatureToggleTest" project2. Build and Run3. Press the "d" key and observe the P... Read more
The “>” indicator is not shown for expandable menus when opening a subme...
How to reproduce:1. Open the user’s attached “sw-2024-vr-take2.zip” project2. Select any GameObject in the Hierarchy window3. In the... Read more
Editor crashes when multi-selecting GameObjects with more than one seria...
How to reproduce:1. Open the user’s attached “SerializedFlagsCrash.zip” project2. In the Hierarchy, select “Test 1” and “Test 2” Gam... Read more
[AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when enabling Path ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene in the Project window3. Select “Lig... Read more
[Linux] Freeze when assets are dragged and dropped to VS Code
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Readme” asset in the Project window3. Open the VS Code code... Read more
Editor crashing when recompiling
See [https://unity3d.zendesk.com/agent/tickets/1723810] We don't have a repro case but Jonathan has a fix Read more
[HDRP][XR] Graphical Global Illumination artifacts appear when loading X...
Steps to reproduce:1. Open the attached user's project "APV_Repro.zip"2. Enable Oculus link on Quest 2/33. Enter Play Mode4. Toggle ... Read more
NullReferenceException is thrown when opening a custom UI Toolkit Editor...
Reproduction steps: 1. Open the attached “Repro“ project2. Open the Custom Editor Window (Window > UI Toolkit > MyCustomEditor... Read more
Crash on core::StringStorageDefault<char>::assign when opening a specifi...
Reproduction steps:1. Open the attached "crash_IN-64297" project2. Observe the crash Reproduced with: 2022.2.0a15, 2022.3.17f1Not re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field