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[Block] The Color blocks values are clipped
Repro steps: 1. Open a VFX graph asset 2. In Output, add a 'Set Color' block 3. Observe the XYZ values are clipped. Read more
[URP/Fog] VFX Particles
Repro steps: 1. Import the attached package in a project running LWRP / Universal RP 2. Enable Fog in the lighting settings and set ... Read more
VFXs reimport when entering play mode if a Render Texture of dimension '...
Repro steps: 1. Open any VFX-enabled project which has some VFX assets in the Project window. 2. Create a new Render Texture in the ... Read more
[VFX Graph] Collide bounce bug
Particle collision provokes bouncing even with bounce value at 0. Issue on Unity 2020.2.0b3.3180 and 2021.1.0a1.495 VFX graph 10.X ... Read more
[VFX] Can't edit values of Matrix4x4 Node when created as a Property
Reproduction steps: 1. Create an HDRP Project 2. Create a VFX Graph 3. Create a Matrix4x4 Property and make it a Node 4. Expand the ... Read more
Output Mesh casts shadows when shadowcasting if off whenever a VFX syste...
Repro steps: 1. Import the attached package and open the repro scene 2. Observe that both the particles and the capsule are casting ... Read more
[Scene view] The VFX Controls disappear if the first effect added to the...
Repro steps: 1. Create a new VFX or select an existing one 2. Open it in the VFX Window 3. Drag two instances in a new scene. 4. Mak... Read more
'SAMPLE_DEPTH_TEXTURE' macro redefinition warnings when first importing ...
Repro steps: 1. Create a new non-SRP project (i.e. 3D Project) 2. Import HDRP *or* import URP and then manually import the VFX Graph... Read more
[Visual Effect Graph] "Color Mapping Mode" dropdown overlaps "Mode" text...
Dropdown overlaps "Color Mapping Mode" text in Cube output node. Steps to repro: 1. Create a new project. 2. Windows > Package Mana... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used