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Memory leak when creating ARC prefab
There is a leak when creating a prefab of an Audio Random Container. Regression details Reproducible on 2023.2.0a21 and upward; Not ... Read more
[Linux] Can't generate lighting with lightmapper set to Progressive GPU ...
Reproduction steps:1. Create a new project from the “3D Sample Scene (HDRP)” template3. Click Window > Rendering > Lighting4. ... Read more
Particle System regularly flickers when played
Reproduction steps: 1. Open the attached “Repro“ project2. Open the “TESTSCENE“ Scene3. Select the “Particle System” GameObject (vfx... Read more
The material preview object button does not work
Reproduction steps: 1. Open the attached “Repro“ project2. Select the “Assets/humanoid/Normal.mat“ Material in the Project window3. ... Read more
Script icon is used for UI elements when using the “Add Components” menu
How to reproduce:1. Create a new project2. In the Hierarchy window, select any GameObject3. In the Inspector window, press the “Add ... Read more
Build Profile: The console displays "InvalidOperationException: The oper...
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Select some platform from the list and click the "Add Buil... Read more
Elements in the list in the Inspector window can’t be opened or closed w...
How to reproduce:1. Open the attached “selecting.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. Select “GameObject” ... Read more
Build Profile - Inspector: Build profile fields become distorted in the ...
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Select some platform from the list and click the "Add Buil... Read more
Crash on mono_class_inflate_generic_type_with_mempool when entering the ...
Reproduction steps:1. Open the attached "crash_IN-64954" project2. Open the "Assets/Scenes/Daniel.unity" Scene3. Enter the Play Mode... Read more
Selection of the nodes in the Shader Graph has round corners when the no...
How to reproduce:1. Create a new URP/HDRP project2. Create a Shader Graph3. In the Shader Graph add any node4. Hover the cursor over... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS