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Input device is not switching to Mouse and Keyboard when Dualshock 4 is ...
How to reproduce:1. Open the user-attached project “InputSystem_Controller_Noisy”2. Open the “Entry” scene3. Connect the Dualshock 4... Read more
Crash on mono_log_write_logfile when changing the .dll file to be using ...
Reproducible with:1. Open the attached “CharTest.zip” project2. Observe the crash Reproducible with: 2022.3.0f1, 2022.3.18f1, 2023.2... Read more
float16_t is not working properly with DXC on DX12
Reproduction steps:1. Open the attached “Float16Test.zip“ project2. Open the “Assets/Outdoors.unity“ Scene3. Enter the Play Mode4. O... Read more
[URP] Sorting Group has no effect on transparent materials when the Rend...
Reproduction steps:1. Open the attached "SortingGroup.zip" project2. Open “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play m... Read more
[TextMeshPro][Mobile] Thai language text placed in the Text component fi...
How to reproduce:1. Open the "IN_66370" project2. In the Build Settings "Run device" dropdown, select the desired device3. Press Bui... Read more
“Binding is neither a composite nor part of a composite” errors are thro...
How to reproduce:1. Open the “InputPackageBindingIssue“ project2. In the Project window open the “TestControl” Input Action Asset3. ... Read more
Dedicated Server Optimizations causes error logs and null reference at r...
How to reproduce:1. Open the “DedicatedServerShaderErrors“ project2. Make sure to switch the Platform to “Dedicated Server” (File &g... Read more
The 'Read/Write' flag on Texture2DArray isn't taking effect
How to reproduce:1. Open the attached “Repro” project2. Make sure the ‘Read/Write' flag for ‘Assets/tex2d’ Asset is set to false3. B... Read more
[iOS] Game view resolution is altered when changing between quality leve...
How to reproduce:1. Build And Run the user’s attached “TestSplitView.zip” project on iPad with Split View support2. Press the three ... Read more
Kinematic Rigidbodies can move despite having constraints enabled when u...
How to reproduce:1. Open the attached “rigidbody_constraints_issue” project2. Open the “SampleScene” and enter Play Mode3. Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS