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[Android] Mobile Notification gives a status of "scheduled" after messag...
Reproduction steps:1. Open the attached project “ReproProject”2. Build And Run on Android3. Ensure notifications are allowed for the... Read more
HDRenderPipelineGlobalSettings.asset stores some APV data for every new ...
How to reproduce:1. Create a new HDRP project2.1. Add a sub-scene2.2. Edit the sub-scene (create some objects) and save it3. Observe... Read more
LOD Group objects cast shadows on each other when cross-fading is enabled
How to reproduce:1. Open the “Test_LOD_URP.zip” project2. Open the “Test0” scene3. Select the “sphereLODs” GameObject3. Move the Sce... Read more
Crash fill_runtime_generic_context when entering the Play Mode in a spec...
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play mode Expected result: Play mode startsActual result: E... Read more
Crash on DispatchMessageW when recompiling scripts on a specific project
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play Mode3. Close the “Select MIDI File...“ dialog window4.... Read more
[VFX] Wrong type popup gets stuck
Reproduces on: 2023.3.0b3, 2021.3.34 Steps to repro: 1) Create a new HDRP/URP project 2) Create a new VFX Graph 3) Create two operat... Read more
The Project window search bar moves when the Escape keyboard key is pres...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Click and focus on the Project window3. Press the Escape keyboard ke... Read more
Crash on MonoGUIView::IsVSyncEnabled when double-clicking the Scene tab ...
Reproduction steps:1. Open the attached “crash_IN-66316“ project2. Open the “/Assets/Scenes/SampleScene.unity“3. Enter the Play Mode... Read more
UI Toolkit - Letters go missing in Game Mode
As the Summary states - While the menu item looks fine in UI Builder, in Game mode, they go missing. Repro steps: download this proj... Read more
New line is added to the “Label” element if having a “<“ sign in bold ta...
How to reproduce:1. Open the user’s attached “NewLineBecauseOfLessThan.zip” project2. Open the “Game” window and observe the result ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS