Search Issue Tracker
Crash on SpriteAtlas::GroupSprites(bool) when attempting to generate a S...
Reproduction steps:1. Open the attached user's project ("BugTest.zip")2. Select "Tools -> GenAtlas" Expected result: The Sprite A... Read more
[Data Bindings] BindingUpdateTrigger.WhenDirty mode does not support mul...
Open attached project LocBindTest Open Scenes/SampleScene Press play Click in the gameview a few times to spawn some items. Change t... Read more
Newly Created Build Profile currently selected index in Build Profiles H...
How to reproduce:1. Open any project2. Navigate to File > Build Profiles...3. Create a new Build Profile for Windows Server and s... Read more
User can build Server Builds without having the Module installed if a Bu...
How to reproduce:1. Open any project2. Navigate to File > Build Profiles...3. Create a new Build Profile for Mac Server4. Select ... Read more
Dedicated Server build fails when using Entities package
Reproduction steps:1. Open the “ReproProject“ project2. Open the Build Settings window (File > Build Settings)3. Switch to the De... Read more
Slow scroll speed when scrolling the ScrollView element in the Play Mode
Reproduction steps:1. Open the attached “My project.zip” project2. Open the “Assets/TestScene.unity” Scene3. Enter the Play Mode4. H... Read more
[UI Builder] Dropdown "choices" field filled with Generic.List element w...
{}Reproduction steps{}: Create new project Create UI Document file (Project window > Create > UI Toolkit > UI Document) Ope... Read more
Console displays an error "KeyNotFoundException: The given key '-2862' w...
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Select any platform and create a build profile Go to Proje... Read more
Crash on RaiseException when building the Player
Reproduction steps:1. Open the attached “buildfailedexception” project2. Build and run the player (File > Build And Run) Reproduc... Read more
[Android] [Vulkan] Shaders are rendered differently in the Player than i...
How to reproduce:1. Open the “IN_67094” project2. In the Build Settings “Run Device“ dropdown, select the desired device3. Press Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS