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[OpenXR] Editor crashes when changing eyeTextureResolutionScale in Play ...
Steps to reproduce:1. Open the attached user's project "RenderScaleCrashTest.zip"2. Connect Oculus link with Quest 2/33. Make sure O... Read more
DLL fails to update when a PDB file is present
How to reproduce:1. Open the attached project "CodeBase.zip"2. Observe the Console Expected result: No errors are present in the Con... Read more
Emission property in material can’t be changed when using script if the ...
How to reproduce:1. Open the user’s attached “setEmission.zip” project2. Enter Play Mode3. Press the “Spacebar” button4. Observe the... Read more
Memory increases gradually when the Camera is opened and closed
How to reproduce:1. Open the attached project "CameraOpenClose.zip"2. Build And Run the project on HoloLens 23. Click on the "Camera... Read more
”Clone” Field in the Scene Template’s “Dependencies” tab gets enabled wh...
How to reproduce:1. Open the user’s attached “SceneTemplateTest.zip” project2. In the Project window, select “SampleScene.scenetempl... Read more
[Android] Error "Not enough storage space to install required resources....
How to reproduce:1. Open the “IN_64727” project (https://editorbugs.unity3d.com/api/v1.0/attachments/53252ee3-6bb1-4fb8-93eb-d78d0f8... Read more
Crash on mono_log_write_logfile when using the MethodBase.GetParameters(...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/SampleScene.unity“ scene3. Enter Play Mode4. Obser... Read more
Crash on "physx::PxArticulationImpl::wakeUpInternal(bool, bool)" when to...
How to reproduce:1. Open the “IN_67365” project2. In the Project window search for the “Player” prefab and open it3. In the Hierarch... Read more
[GraphView][MacOS] Node Creation window opens at the Top Left corner of ...
How to reproduce: Create Unity project using 3D (HDRP) Template Create VFX Asset (using Minimal System Template for example) Open VF... Read more
Missing Picking Overlay in Game View
Repro steps: Create a UIDocument and show it in the game view by adding it to the scene hierarchy. Open the UI Toolkit Debugger Pick... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS