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UI Builder window elements turn blank when applying a custom font in Pla...
How to reproduce: Open the project "IN-66283_SW6PuzzleGame" Open the “ScoreScene” scene Enter Play mode Navigate to Window → UI Tool... Read more
[Overlays] ToolSettings overlay spawned position doesn't follow mouse po...
test workshop- BUG: ToolSettings popup (s key shortcut) does not open at the mouseposition as it should Read more
[Overlays] dock area disappears when overlay is temporally undocked
[Test workshop]- BUG: As a user I should be able to temporarily undock from a corner and re-dock back into the same corner without m... Read more
search window closes unexpectedly when open advanced dropdown via Object...
Steps to reproduce: 1. Make sure object selector is using advanced search (preferences->search->search engine) 2. click on obj... Read more
Rendering Debugger - Unusable checkbox
!image-2024-02-02-13-32-49-289.png|width=1224,height=494! Read more
Rendering Debugger - Reset button behaviour
!image-2024-02-02-13-27-25-416.png|width=936,height=398! Read more
Crash on NSException when the display dialog contains a long message con...
How to reproduce:1. Open the attached “20240129_CrashOnDisplayDialog.zip“ project2. Display the dialog (Example > Crash)3. Observ... Read more
#pragma directives in .hlsl files are not being ignored when #include is...
How to reproduce:1. Open the attached “PragmaBug.zip“ project2. Open the “Assets/Scenes/ExampleScene.unity“ Scene3. Observe the Game... Read more
Material Inspector UI - Reco / Nice to have - Icon picker
!image-2024-02-02-12-36-14-960.png|width=764,height=492! Read more
Empty or invisible container above Preview panel
!image-2024-02-02-12-09-19-134.png|width=829,height=456! Update ([~sebastienlh]) Found a few ways to repro (see attached videos). Th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS