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Complete NavMesh recalculation when moving an unrelated GameObject
Reproduction steps:1. Open the attached "NavRefreshProblem.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode4. Click... Read more
[URP] Error shaders not visible when depth priming is enabled.
Steps to reproduce: 1. Open the project 2. Look at the cube Actual results: The cube is invisible Expected results: The cube is pink Read more
"Automatic" Slice Type produces different results and "ArgumentOutOfRang...
How to reproduce:1. Open the “Dungeon“ project2. In the Project window select the “Assets/DummySprites/Characters/Player/Death.png” ... Read more
The Editor is stuck at "Importing assets" and "Reloading Domain" when op...
How to reproduce:Open the attached project "SampleProject-3.zip" Expected results: Project opensActual results: The Editor is stuck ... Read more
”connectedAnchor” is set to 0 when setting “FixedJoint.autoConfigureConn...
How to reproduce:1. Open the user’s attached “FixedJoint.zip” project2. Enter Play Mode3. Observe the 2nd debug text in the Console ... Read more
Blend Tree data remains in the Animator Controller when the Motion prope...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/AnimatorController“ Animator Controller3. Select the “Blend... Read more
Cursor is visible when using "Cursor.lockState = CursorLockMode.Locked" ...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Set the Play Mode behavior to “... Read more
[Android] Build fails with "Execution failed for task ':launcher:checkRe...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Game.unity” Scene3. Switch to Android Platfor... Read more
UI Toolkit's Buttons don't fully expand when placed inside ToggleButtonG...
Reproduction steps:1. Open the attached “Tanks_Complete.zip” project2. Open the “MainDemo” Scene3. Select the “PlayManager” GameObje... Read more
"Localize String Event" Component's "Local Variables" have empty values ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/SampleScene“ Scene3. In the Hierarchy window, select “... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS