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[Quest] Render Texture memory increases when frequently turning the VR s...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Samples/XR Interaction Toolkit/2.5.2/Starter Assets/... Read more
Undocked Editor windows do not have name labels when minimized
Reproduction steps:1. Open the “ReproProject“ project2. Open the Project Settings window (Edit > Project Settings)3. Undock the P... Read more
"type is not a supported string value" error is thrown when removing an ...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Select the “WordHandler“ GameOb... Read more
Test Assembly is created when creating Assembly Definition
Reproduction steps:1. Create a new project2. Create a new Assembly Definition Asset (Assets > Create > Scripting > Assembly... Read more
Animation window values are not automatically updated when they are chan...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene“ Scene3. Open the “Assets/Clip” Ani... Read more
GameObject's shadows jitters when using “Temporal Anti-aliasing” with “J...
How to reproduce:1. Open the user’s attached “BirpTest.zip” project2. Enter Play Mode3. Observe the result Expected result: Shadows ... Read more
Invalid sprite atlas asset encountered warning is shown when editing a t...
Reproduction steps:1. Open the attached “BugRepro” project2. In the Project window, select the “Assets/sprites/add40” texture Asset3... Read more
[URP][RG] Game View turns yellow after switching Camera Render Type from...
Steps to reproduce: 1. Open a URP-enabled project 2. Ensure that the Game View is enabled and visible 3. Select a Camera 4. Set the ... Read more
GameObject's with a Rigidbody2D movement is jittery when Interpolation i...
Reproduction steps:1. Open the attached “BugRepro” project {color:#de350b}Melv: I attached a project that makes testing easier (espe... Read more
[URP][Android] GameObject is not rendered when both Alpha Clipping and M...
Steps to reproduce:1. Open the attached “OpaqueMSAAShaderBug” project2. Build And Run the project on the device3. Observe the device... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS