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"Unexpected transport error from import worker 0" error is thrown when i...
Reproduction steps:1. Open the attached “ASDQWE” project2. Import an asset into the project3. Observe the Console Window Expected re... Read more
Silent Crash when playing an MP3 Audio Clip with Load Type set to "Compr...
Reproduction steps:1. Open the "IN-68683.zip" project2. Open "Assets/CrashSample" Scene3. Change the Platform to iOS or Android4. En... Read more
HLSLcc generates suboptimal code that involves meaningless double conver...
Steps to reproduce: 1. Create a new unlit shader2. Put the following code in the fragment function:```int x[3][3][3] = {{ { -1, -2, ... Read more
[Quest] Entering the Play Mode takes 10-20 seconds when there is a misma...
Reproduction steps:1. Create a new VR Project2. Connect Quest with Oculus Link3. Enter the Play Mode Expected result: Entering the P... Read more
Shader with _CameraDepthAttachment is not rendered when using DX11 Graph...
How to reproduce:1. Open the “T1757806_Depth.zip“ project2. Open the “SampleScene“3. Observe the Scene view Expected result: “Plane ... Read more
”Explicit” attribute on a test are ignored when using the “Run Selected”...
How to reproduce:1. Open the user’s attached “TestsExplicitAttributeIgnored.zip” project2. In the Test Runner Window, select the fir... Read more
[VFX] Custom type failing with Custom HLSL
Steps to reproduce: 1. Import attached VFX2. Observe the custom HLSL which is failing only if Sample Buffer isn't done previous Actu... Read more
AnimationOverrideController Inspector does not allow an AnimationOverrid...
Steps to reproduce:1. Open the attached user's project "1764160-anim override controller.zip"2. In the Project Window select Animati... Read more
EnhancedTouch is still registering subsequent Stationary/Moved events wh...
Steps to reproduce:1. Open the attached user's project "MyInputTest.zip"2. Add "MyInputTest" Scene to build3. Build and Run on Andro... Read more
[XR][OpenXR][URP] Forward+ rendering flickers and doesn't render some ob...
Steps to reproduce: 1. Enable forward+ rendering in render pipeline using openXR and Vulkan and Android (Quest) 2. build and run a s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS