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Right-clicking on 2 or more GameObjects in the Hierarchy selects only 1 ...
How to reproduce:1. Create a new Project2. Select multiple GameObjects in the Hierarchy by holding CMD on Mac or CTRL on Windows/Ubu... Read more
Option modal menu visually clipped in XR Simulation
Steps to reproduce: 1. Create a new project in Unity 2023.2 using AR Mobile Template. 2. In Build Settings, change target platform t... Read more
Device screen in the Simulator is scaled incorrectly and duplicates mult...
How to reproduce:1. Open the "IN_68705" project2. Minimize or maximize the Simulator window3. Observe the Device in the Simulator wi... Read more
[URP][RG][NRP][Metal] Objects are not rendered in the Game View when Dec...
Steps to reproduce: 1. Open the attached "RenderReproProject.zip" project from Google Drive 2. In the project select “New Universal ... Read more
Error in the Console when classes are moved to another assembly
How to reproduce:1. Open the attached “reproprojectCS.zip“ project Expected result: No error in the ConsoleActual result: “error CS7... Read more
ScrollView doesn't expand when elements are added in Play Mode
How to reproduce:1. Open the attached “rootbug.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mode4. P... Read more
Sample project is using obsolete FindObjectOfType method which causes mu...
Steps to reproduce: 1. Create new project 2. Add code coverage package 3. Import sample Actual results: Console is full of warnings ... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various U...
A recurring crash issue has been identified in Unity, affecting various workflows. Users have experienced crashes during project ope... Read more
Error in the Console when generating a PropertyBag for a Type that deriv...
How to reproduce:1. Open the attached “PropertyBagBug.zip“ project Expected result: No errors in the ConsoleActual result: “error CS... Read more
Overdraw Mode falsely shows high overdraw areas when there are TMP Text ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene“ Scene3. In the Rendering Debugger ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS