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Serialized fields in the Inspector are not shown when the script is deri...
Reproduction steps:1. Open the attached “Repro“ project2. Select the “Assets/CarInspector.cs“ Asset in the Project Browser3. Observe... Read more
[Search] Resizing docked Search window with search term throws errors in...
Steps to reproduce: 1. Create new Unity project 2. Open Search window (Window > Search > New window) 3. In search field type a... Read more
[Vulkan][Android]Video Player displays cyan color instead of the video c...
Reproduction steps:1. Open the “Video Player” project2. Build and run the Player (File > Build And Run)3. Observe the Player Expe... Read more
[Android] Sometimes the Input Field container above the keyboard isn't f...
Steps to reproduce:1. Open the attached project “ReproProject”2. Build And Run the project on the device3. Open, observe the Input F... Read more
Crash on PrepareScriptableLoopObjectData when entering Play Mode and let...
Reproduction steps:1. Open the attached “repro-project“2. Enter Play Mode3. Let the scene run for a while Expected result: The proje... Read more
Canvas elements are rendered in the Prefab preview window when Prefab is...
How to reproduce:1. Open the user’s attached “BugRepro.zip” project2. In the Project window, select “Cube” Prefab3. Observe the Pref... Read more
[Templates] URP Scene Sample project Tutorial window uses type name inst...
Steps to reproduce: 1. Open the 3D Sample Scenes URP project template 2. Close the Tutorial window 3. Open it again via Tutorials>... Read more
[macOS][ShaderGraph] Nodes are partially obscured and created in the Top...
Steps to reproduce: Create new Unity project using 3D URP Template Create new Shader Graph Press the Spacebar to active the Create N... Read more
Cannot delayed opening context menu
It is currently not possible to open a context menu during a VisualElement.schedule.Execute(). There are some use cases where we hav... Read more
[Editor][macOS] macOS icon hover text should include the Unity version
DescriptionmacOS icon hover text should include the Unity version. Currently it just says "Unity". Multiple Unity icons may point to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS