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Eye Shader lighting depends on World Position when using "EyeCinematic" ...
How to reproduce:1. Open the user-attached project “BugTestingProject2023”2. Open the “OutdoorsScene” scene3. Focus on the “EyesOne”... Read more
"_MainTex" reference does not change when selecting a different image wi...
How to reproduce:1. Open the “ShaderGraphMainTexIssue” project2. Open the “SampleScene”3. In the Hierarchy window select the “Square... Read more
Button’s color doesn’t change when using a StyleSheet with “Button” and ...
How to reproduce:1. Open the user’s attached “ui bug example.zip” project2. Enter Play Mode3. Move the cursor over the buttons Expec... Read more
"Updates" option is displayed when there are no updates
Steps to reproduce: Create a project Go to "Package Manager" Observe that the "Updates" option is always displayed Actual results:Th... Read more
LOD Group Cross Fade effect is not working when the GameObject is loaded...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scene01” Scene3. In the Addressables Groups window (Wi... Read more
SearchContext Attribute does not work when used with arrays
How to reproduce:1. Open the attached “array.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. In the Hierarchy window,... Read more
Missing script reference in Authentication package sample when it is fre...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the Package Manager window (Window > Package Manager)3. Select ... Read more
Build failure occurs due to a 'duplicate member' error when a callback w...
Reproduction steps:1. Open the “ASDQWE” project2. Open the Project Settings Window (Edit > Project Settings)3. In the Project Set... Read more
UI does not get updated instantly when changing Canvas Group Alpha in sc...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Overview“ Scene3. Enter the Play mode4. In the Game Vi... Read more
DebugUI.Button does not invoke action when clicked
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene“3. Enter the Play Mode4. In the Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS