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OpenXR Mock Runtime used D3D11 when Unity Player is configured to use D3D12
The OpenXR Mock Runtime tests tried to use D3D11 instead of D3D12 when the unity player is configured to use D3D12. According to [X... Read more
[Pico] XR Hand Interaction Profile not working on PICO 4
Steps to reproduce: 1. Open the attached user's project "XRHandProfile.zip" 2. Open "Assets/XRHandPoseTest/HandVisualizer.unity" s... Read more
[Android]The Player displays a black screen when the OpenXR is used as t...
Reproduction steps: 1. Open the attached "ASDQWE" project 2. Build and run the Player (File > Build And Run) 3. Observe the Playe... Read more
“[OpenXR] The OpenXR Package Settings asset has duplicate settings and m...
How to reproduce: 1. Open the “OpenXRAssetBugRepro_2“ project 2. Navigate to “Edit/Project Settings/XR Plug-in Management/Project ... Read more
[OpenXR] Editor crashes after exiting Play Mode in Oculus Link Mode with...
Steps to reproduce: 1. Download and open the attached user's project "TestURPXR.zip" 2. Install https://mbucchia.github.io/OpenXR-... Read more
[Quest] Error "WebException : Error: NameResolutionFailure" when using H...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Samples/XR Interaction Toolkit/2.4.3/Starter Ass... Read more
XR Automated Input Tests crash on Hololens 2
We're encountering a crash starting from 06/24 when running [XR Automated Input Tests|https://github.cds.internal.unity3d.com/unity/... Read more
[Android]The Player displays a black screen when the OpenXR is used as t...
Reproduction steps: 1. Open the attached "ASDQWE" project 2. Build and run the Player (File > Build And Run) 3. Observe the Playe... Read more
GameObject is misplaced when in HoloLens 2
How to reproduce: 1. Open the attached project "WLT_test_20.3.48.zip" 2. Enter Play Mode with Holographic Remoting enabled 3. Obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled