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VisionOS icon is misaligned in Build Settings Platform list on Linux
Steps to reproduce:1. Create a new project2. Go to the Build Settings window3. Observe the VisionOS icon in the Platforms list Actua... Read more
"BatchDrawCommand" error is thrown when opening a scene
How to reproduce:1. Open the “IN-72440_repro“ project2. Open the “Lightsmapper“ scene3. Observe the Console Expected result: No erro... Read more
[Android] Performance decreases when overlay UI is displayed
Reproduction steps:1. Open the attached “Slow UIToolkit” project2. Build and run the Player (File > Build And Run)3. Press in the... Read more
Crash on NVDEV_Thunk when using DirectX12
Reproduction steps:1. Open the attached project "CrashRepro"2. Open the “Assets/MainCinema.unity“ scene3. Move the Scene view camera... Read more
[Android] Android build fails with an error "System.FormatException: Inp...
How to reproduce:1. Change Windows language to France (I used French (France))2. Create a new Unity project3. In the project go to P... Read more
Frame gap occurs when transitioning between two ParticleSystems
Reproduction steps:1. Open the attached “ParticleSystemTest” project2. Open the “Assets/Scenes/MainScene.unity” Scene3. Enter the Pl... Read more
Application.exitCancellationToken is not raised when exiting the Play Mode
How to reproduce:1. Open the user-attached project “2022.3_Test_ExitCancellationToken”2. Open the “SampleScene” scene3. Enter the Pl... Read more
Moving around a Visual Element in UI Builder makes the Inspector flicker
How to reproduce:1. Create a new Project2. Create a new UI Document (Right-click in Project Window -> Create -> UI Toolkit -&g... Read more
The Player Freezes when changing to Fullscreen using the "Screen.SetReso...
How to reproduce:1. Open the “Test01.zip“ project2. Build and run the “TestScene“3. Click on the “Fullscreen“ button4. Click on the ... Read more
Crash on mono_g_hash_table_find_slot when entering Play Mode
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/SampleScene.unity“ scene3. Enter Play Mode4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS