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"NullReferenceException" error is thrown when CinemachineDeoccluder.Push...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/+ProjectSpecific/Scenes/Circuit2“ scene3. Enter Play Mode4.... Read more
[Android] Audio sometimes stutters in the middle of the recording on the...
How to reproduce:1. Open the “IN_72926” project2.. In the Build Settings “Run Device” dropdown, select the desired device3. Build an... Read more
Inconsistent ColorMask Behavior in MRT (Deferred) rendering with Vulkan ...
Reproduction steps:1. Install RenderDoc on your machine2. Open the attached project "ReproProject"3. Ensure that DirectX Graphics AP... Read more
VR Headset eye view is at floor level when entering Play mode
Reproduction steps: 1. Open user attached project "HeadStuckInFloor.zip"2. Open the "RenderTextureBug" scene (Assets > DVT_UNITY_... Read more
UnityEvent functions reset when selecting multiple GameObjects with diff...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Testing”... Read more
Physics.SyncTransforms has poor performance when a collider is attached ...
How to reproduce:1. Open the attached “SMR_collider_issue” project2. Open the “2.SkinnedMeshRenderScene”3. Enter Play mode. A script... Read more
Foldout elements in UI documents are unreachable when navigating with a ...
How to reproduce:1. Open the attached “focusable_navigation_issue“ project2. Open the “SampleScene” and enter Play mode3. Select any... Read more
"EditorApplication.delayCall = () => { todo };" overwrites the content o...
Reproduction steps:1. Open “IN-69651_Stripped_repro.zip“ project2. Open the “Scene1”3. In the Scene view try to move around, select ... Read more
Dynamic colliders of GameObject with Rigidbody component become undetect...
How to reproduce:1. Open the “PhysicsOverlapBugRepro2022” project2. Open the “SampleScene”3. Enter the PlayMode4. Open the Scene Vie... Read more
New Input System registers mouse down events when clicking or dragging t...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Build And Run the project (File > Build And Run)3. Press the “Spa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS