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[Android][Vulkan] The Player crashes when running on specific Adreno GPU...
Steps to reproduce:1. Open the attached “VulkanCrashIssue-6000.0” project2. Build and Run the project on the device3. Wait for half ... Read more
XR simulation error "d3d11: failed to create 2D texture shader resource ...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “Assets/Scenes/SampleScene.unity”3. Enable XR Simula... Read more
[URP] "UniversalRenderPipeline.SingleCameraRequests" does not trigger "R...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “Assets/Scenes/SampleScene.unity”3. Select the “Scri... Read more
"AssetPostprocessor.OnPreprocessAsset" is not invoked for scripts or DLLs
Reproduction steps:1. Open the attached project “ReproProject”2. In the Project folder, locate the “Assets/Plugins/steam_api64.dll” ... Read more
The PostProcessSceneAttribute is not called when the project is built mo...
Reproduction steps:1. Open the “ReproProject“ project2. Open the Build Settings window (File > Build Settings…)3. Build the proje... Read more
“Uncaught RuntimeError” error when GZipStream is initialized with Compre...
Reproduction steps:1. Open the attached project “ReproProj”2. Go to File > Build Settings and select WebGL platform3. Set Code Op... Read more
Crash on AttachAddedComponents when opening a specific project
Reproduction steps:1. Open the attached “My project (2)” project Expected result: The Editor is openedActual result: The Editor cras... Read more
Crash on StackWalker::ShowCallstack when closing Font Asset Creator window
How to reproduce:1. Open the “IN-72680_repro“ project2. Open Window → TextMeshPro → Font Asset Creator3. Close the Font Asset Creato... Read more
"NullReferenceException" error is thrown when CinemachineDeoccluder.Push...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/+ProjectSpecific/Scenes/Circuit2“ scene3. Enter Play Mode4.... Read more
[Android] Audio sometimes stutters in the middle of the recording on the...
How to reproduce:1. Open the “IN_72926” project2.. In the Build Settings “Run Device” dropdown, select the desired device3. Build an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS