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SerializedProperty errors are thrown when pressing the "Esc" key to canc...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/TestScene.unity“ Scene3. Select the “BUG TEST OBJECT“ ... Read more
NullReferenceException is thrown when pressing the "Enter" key to select...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/MenuScene.unity“ Scene3. Enter the Play Mode4. ... Read more
Burst internal compiler errors are thrown when creating a new 2D project
Steps to reproduce: Create a new 2D template project Actual results: The following errors are thrown{code:java}Burst internal compil... Read more
Tile Paint action disappears from Undo History when Tile Selection tool ...
Reproduction steps:1. Open the attached “BugRepro” Project2. Open the “Assets/Scenes/SampleScene” Scene3. Open the Undo History wind... Read more
[HDRP] The pregenerated LightDefinition.cs.hlsl does not match the sourc...
Reproduction steps:1. Open the attached "HDRPblank" project2. In the Project window, search for the file "LightDefinition.cs.hlsl" i... Read more
Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when openin...
How to reproduce:1. Open the attached “TileMapCrashBug.zip“ project2. Open the “Assets/Levels/Level2.unity“ Scene Reproducible with:... Read more
Crash on "GetManagerFromContext: pointer to object of manager 'MonoManag...
Reproduction steps:1. Open the attached “ReproProj” project2. Press “Retry” in the "Unity Package Manager Error" Window Expected res... Read more
Crash on MemoryProfiler::UnregisterAllocation when initializing entities...
How to reproduce:1. Open the attached “EntityBug.zip“ project2. Open the “Assets/Scenes/Main.unity“ Scene3. Enter Play Mode4. Press ... Read more
Extreme jittering in Play Mode when using DLSS and Forced Screen Percentage
How to reproduce:1. Open the “DLSSJittering“ project2. Open the “SampleScene”3. Make sure to enable “High Quality Line Rendering” (E... Read more
Test Runner test is inactive when Player test is run
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the Test Runner window (Window > General > Test Runner)3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS