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Crash on ApplyMaterialPass when opening a specific scene
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
Memory leak when using Native Plugin in Windows IL2CPP Build
How to reproduce:1. Open the attached project "MediaPipeUnityPlugin-all (bugreport_20240318).zip"2. Build And Run the project3. Open... Read more
[URP][Tutorial] Universal 3D Sample tutorial issues
Steps to reproduce: Create a new project from the Universal 3D Sample template. Start following "Graphical Features" Tutorial steps.... Read more
Gradle error: "...Unexpected error during link..." is thrown when buildi...
How to reproduce:1. Open the user-attached “Android14Issue.zip” project2. Open the Build Settings window (File → Build Settings)3. C... Read more
Crash on ReplaceTextureData when rapidly changing light intensity
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/_Scenes/Level.unity“ scene3. In the Hierarchy window loca... Read more
Uneven lighting is seen on the GameObjects when Sky Occlusion is enabled
How to reproduce:1. Open the “IN-75569_repro“ project2. Open the “SampleScene“3. Navigate to Window → Rendering → Lighting4. In the ... Read more
Editor freezes and a "Failed to present D3D11 swapchain" error appears w...
Reproduction steps:1. Open the attached “repro-project“2. Open the "Assets/InstanceTerrainDemo/Demo/Demo.unity" scene3. Enter Play M... Read more
Assets in the Project Window are incorrectly sorted when different Asset...
Reproduction steps:1. Open the attached “BugProjectBrowserFieSort.zip” project2. Navigate to the Resources folder (Assets > Resou... Read more
[Android] The Player crashes at "isInMultiWindowMode" when using lifecyc...
Steps to reproduce:1. Open the “LifecycleMethodsCrash” project2. Go to Build Settings and make sure Export Project is enabled3. Expo... Read more
The Editor becomes not interactable and “StackOverflowException“ error i...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Select the “Splines“ GameObject... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS