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Element name is deleted when pressing the "ESC" key to cancel the renami...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/UIDocument.uxml” file3. Select the “MyElement” element... Read more
GameObject Scale values do not match the Scale of its source GameObject ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select “Parent” Game... Read more
[Android] Player crashes when using IL2CPP Scripting Backend and accesin...
How to reproduce:1. Open the “IN_75766” project2. Open the “SampleScene”3. In the Build Settings change Build Target to Android and ... Read more
“Color and Depth buffer MSAA flags doesn't match, no rendering will occu...
How to reproduce:1. Open the “TextXRUnity6Beta“ project2. Open the “OutdoorScene“3. Move the mouse around the screen4. Observe the C... Read more
No particles are rendered when Renderer.material.SetColor method is used...
How to reproduce:1. Open the “Test VFX Graph Bug“ project2. Open the “VfxBug“ scene3. Enter the Play Mode4. Open the “TestVfx.vfx“ a... Read more
Crash on RenderTexture::Create when opening a specific project
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: The project opensActual result: Editor crashes Reprodu... Read more
OnAfterDeserialize is not called when Prefabs are instantiated using Ins...
How to reproduce:1. Open the attached “IN-72997” project2. Open the “SampleScene”3. Select the “Test” GameObject in the Hierarchy4. ... Read more
LOD Group renderers incorrectly retain their asset path when instantiate...
How to reproduce:1. Open the attached “IN-74727” project2. Open the “SampleScene”3. Select the “Test” GameObject in the Hierarchy4. ... Read more
Enum fields are rendered as Integer fields when serialized in a nested s...
Reproduction steps:1. Open the attached “EnumSerializationBug” project2. Open the “Assets/Scenes/SampleScene” scene3. In the Hierarc... Read more
Sprites in a UIDocument expand when hovered over and the sprite is in a ...
Reproduction steps:1. Open the attached "ReproProj" project2. Open the "Assets/Scenes/SampleScene" scene3. Enter the Play mode4. In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS