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Crash on SrpBatcherDx12Lightweight::BindTextures when building the proje...
How to reproduce:1. Open the user's attached project2. Build the project for UWP Reproducible with: 6000.0.2f1Could not test with: 2... Read more
Global Search returns incorrect results in the Project tab when searchin...
Reproduction steps:1. Open the attached “UnitySearch.zip” project2. Open the Global Search (Ctrl + K)3. Enter "t:Match.World.WorldTi... Read more
Cannot select a child element in UI Builder when the parent is selected
Reproduction steps:1. Open the attached “UIBuilderBug.zip” project2. Open the “UIDocument.uxml” asset from the Project Window3. Clic... Read more
NativeQueue elements are still accessible after being dequeued when acce...
How to reproduce:1. Open the attached “nativequeue_issue” project2. Open the “SampleScene” and enter Play mode3. Press the “Q” key4.... Read more
Selection state reset occasionally when deselecting the window or reload...
Steps to repro: Open the Project Wide Actions window -> Create the ProjectWideActions asset and select one of the actions in the ... Read more
[Linux] Crash on NewInput::MouseCallbacks::IOCTL when "WarpCursorPositio...
Reproduction steps:1. Open the attached “CrashRepro” project2. Open the “MyEditorWindow” window (Test > Test)3. Press the “Button... Read more
Error is thrown if reference image is not present on Android and WebGL
Expected: If reference image doesn't exist, test still runs without the image and produces a new image. Actual: Error is thrown. '[E... Read more
NullReferenceException is thrown when clicking on the audio clip with Au...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/FootSteps” folder3. Click on any audio clip4. Observe ... Read more
IndexOutOfRangeException is thrown and an element returns to the wrong l...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/UIDocument.uxml file3. Select the “GfxTestContainer” e... Read more
StackOverflowException is thrown when ListView uses DynamicHeight and na...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select “List” GameOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS