Search Issue Tracker
OnBeginDrag is not called when the OnEndDrag was called in the same frame
How to reproduce:1. Open the user-attached project “EndDragMissingIssue”2. Open the “test” scene3. Enter the Play Mode4. Drag the wh... Read more
[URP][Package Samples] Typo on GameObject "MovinigCube"
Steps to reproduce: Create a new Universal 3D project. Open Window > Package Manager > Universal RP. Click "Samples" tab and c... Read more
EditorUtility.DisplayDialog() does not show the message when the message...
How to reproduce:1. Open the “message“ project2. In the menu select Example → Long Display Dialog3. Observe the modal dialog Expecte... Read more
"IOException" error is thrown and Burst debug information fails to creat...
Reproduction steps:1. Open the “ReproProject“ project2. Build the project (Building > Build)3. Observe the Console window Expecte... Read more
Crash on memcpy when using ScreenCapture.CaptureScreenshot with superSiz...
Reproduction steps:1. Open the attached project "CrashRepro"2. Open "Assets/Scenes/SampleScene.unity"3. Set "Super Size" to 0 on New... Read more
[URP][Package Samples] Missing scripts in Unity 2022+
Steps to reproduce: Create a new Universal 3D project. Open Window > Package Manager > Universal RP. Click "Samples" tab and c... Read more
[URP][Package Samples] Continuous "Renderer at index _ is missing for ca...
Steps to reproduce: Create a new Universal 3D project. Open Window > Package Manager > Universal RP. Click "Samples" tab and c... Read more
[URP][Package Samples] Missing scripts in Unity 6
Steps to reproduce: Create a new Universal 3D project. Open Window > Package Manager > Universal RP. Click "Samples" tab and c... Read more
[URP][Package samples] Scenes using FirstPersonController not working in...
Steps to reproduce: Create a new Universal 3D project. Open Window > Package Manager > Universal RP. Click "Samples" tab and c... Read more
Crash on AnimatorHelper::Validate when TextMeshPro package is upgraded a...
How to reproduce:1. Create and open a new project2. Switch Platform to UWP (File>Build Settings...>Universal Windows Platform&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS