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Requested destroyCancellationToken reports as not requested when not cal...
How to reproduce:1. Open the attached project "1835090.zip"2. Enter Play Mode Expected results: No errors are thrown in the Console ... Read more
[Rendering Debugger] Shortcut in documentation to open window doesn't work
Steps to reproduce: Create a new Universal 3D project. Following Rendering Debugger documentation pages: Hit Ctrl+Delete on macOS (o... Read more
The "Compress Tilemap Borders" function is not working when used via the...
How to reproduce:1. Open the attached “IN-74639.zip” Project2. Open the “SampleScene”3. Expand the “Grid” Game Object in the Hierarc... Read more
Crash on mono_log_write_logfile when opening a specific project
Reproduction steps:1. Open the attached “Jump” project2. Observe the Editor Expected result: The Editor does not crashActual result:... Read more
HDRP Sorting Priority not working when Render Pass is locked on a parent...
Steps to reproduce: 1. Extract the unity package attached 2. Select the "Priority 0 Variant" material and change it's priority 3. No... Read more
[XR] Camera view rendered by the RenderTexture is not updated at runtime...
Steps to reproduce:1. Open the attached user's project "Report.zip"2. Connect Oculus link with Quest 2/33. Make sure OpenXR or Oculu... Read more
[Quest] The Player crashes when XR.XRSettings.eyeTextureResolutionScale ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/EyeRenderScale.unity” Scene3. Switch to Android Plat... Read more
Lens Flare occlusion is slightly delayed when Anti-aliasing is set to TAA
How to reproduce:1. Open the “lensflare“ project2. Open the “SampleScene“3. Enter Play Mode4. Move to the right while observing the ... Read more
[Windows] Error ArgumentException: Illegal characters in path logged whe...
Steps to reproduce: Create a Project and Install the Visual Effect Graph Package In the Project Browser right-click and Create > ... Read more
[VFX Graph] Flipbook Size upgrade issue
The Flipbook Size setting changed from the Vector2 type to "Flipbook" which is a _Vector2 int _type. Vector2 cannot be wired to Flip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS