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Particle System Force Field behaves differently when in Play Mode than i...
How to reproduce:1. Open the “My project.zip“ project2. Open the “SampleScene“3. Select the Particle System GameObject in the Hierar... Read more
Crash when removing a specific package from Package Manager window
Steps to reproduce:1. Create and open a new Unity project2. Download and import the “A* Pathfinding Project Pro“ package from the As... Read more
The text below Orientation Gizmo does not change when the Scene viewing ...
How to reproduce:1. Create a new 3D project2. Click on any cone in the Orientation Gizmo3. Change the Scene view camera angle4. Obse... Read more
CPU is overused and the usage cannot be limited for Runtime when the Edi...
How to reproduce:1. Create a new project2. Enter the Play Mode3. Open the “Activity Monitor” app4. Observe the CPU usage in the “Act... Read more
Can't obtain timing data of C# job using ProfilerMarkers() function
We can't obtain timing data of C# jobs using the {{Measure.ProfilerMarkers()}} function in a {{Performance]}} test. See [this slack ... Read more
Job scheduling with batching is slow with dependencies and worker thread...
Steps to reproduce: 1. Run this user code sample https://discord.com/channels/489222168727519232/1229522160364683305/123243896960660... Read more
Unable to resize a visual elements in viewport with a flex grow
Steps to reproduce: Open the attached uxml file, Expand the canvas so the labels are fully contained within. Try to resize any of th... Read more
[HDRP] HDAdditionalLightData.RequestSubShadowMapRendering on directional...
Steps to reproduce: 1. Open "OutdoorsScene" in attached project 2. Enter Play mode Actual results: Cascade shadows other than the ne... Read more
Memory leaks when Instantiating Objects with SerializeReference
How to reproduce:1. Open the attached Project "testProject.zip"2. Build and Run a Development Build with the Scene "SampleScene"3. I... Read more
Currently selected Action Map switches to the first Action Map in the li...
Steps to reproduce: Create a 3D URP Project (Or create a Project and Install the Input System Package) Navigate to Project Settings ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS