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Fuzzy window not appearing inside the Bold Macro Graph window
How to reproduce: 1. Open attached project "boltBug.zip" 2. In the Project window, go to Assets and select "test" Flow Macro 3. In t... Read more
AOT Safe Mode" Icon Hard to See and Checkbox Misaligned in Visual Script...
*Steps to reproduce:* # Create a new project # Install the Visual Scripting package from the Package Manager # Go to Prefer... Read more
VisualScripting deserialization will slow the main thread when loading a...
How to reproduce: 1. Open the “Test.zip“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe the Console Expe... Read more
"NCalc" namespace error is thrown when using "NCalc" package with Visual...
Reproduction steps: 1. Open the attached “Engraved” project 2. Observe the Console window Expected result: No errors are output... Read more
Script Machines clearing "Graph" field upon runtime when it's in an Addi...
Reproduction steps: 1. Open the attached “IN-92054” project 2. Open the “Scenes/utils” Scene and open the “Scenes/ui_menu_001” Sce... Read more
"'AudioMixerController' is inaccessible due to its protection level" err...
How to reproduce: 1. Open the attached “IN-88299” project 2. Build the project 3. Observe the Console log Expected result: A e... Read more
Visual Scripting Window's scrollbar starts from center and doesn't scrol...
*Steps to reproduce:* # Open a Unity Project # Open the Visual Scripting Window via Window > Visual Scripting > Visual Scripting... Read more
Visual Scripting "OnEnterState" method is called before C# "Awake" when ...
How to reproduce: 1. Open the attached “IN-86188“ project 2. Open the “Test Scene“ 3. Enter Play mode 4. Observe the Console win... Read more
"GetOrAddComponent" method in "Unity.VisualScripting" returns "MissingCo...
Reproduction steps: 1. Open the attached “repro_IN-85768“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter th... Read more
Build constantly fails with errors “…. 'NetworkManager' does not contai...
How to reproduce: 1. Open the “FINAL_REPROPROJECT_STRIPPED“ project 2. Open the “TestScene“ 3. Comment the functions “{{Unity_Net... Read more
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