Search Issue Tracker
There is no way to view the full name of an assembly when selecting it i...
Reproduction steps:1. Open user's attached project "CursorTooBig"2. Go to Window > General > Code Coverage3. Press "Select" ne... Read more
Unable to build player when project has Code Coverage package
Steps to reproduce: 1. Create new project2. Install Code Coverage package3. Build and run the projectNotice error: ArgumentException... Read more
Multiple tests are failing in the Code Coverage Sample Asteroids project
How to reproduce:1. Create a new Unity project2. Install the "Code Coverage" package3. In the Package Manager, with the Code Coverag... Read more
[Docs] Formatting in "Using Code Coverage in batchmode" docs page is inc...
Steps to reproduce: Open [https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.2/manual/CoverageBatchmode.html] Actu... Read more
Coverage package fails to gather any coverage for generic methods
Steps to reproduce: Open attached project Open test runner Run tests Generate coverage report Open generated coverage report Inspect... Read more
Code Coverage marks static variables as unused when they are used
How to reproduce:1. Open the attached "1427735_Repro.zip" project2. Open the Scene "SampleScene"3. Open the Code Coverage (Window-&g... Read more
Code Coverage fails to generate a report when the assembly name begins w...
Reproduction steps:1. Open the attached project “CodeCoverageBug“2. Open the Test Runner (Window>General>Test Runner)3. Press ... Read more
[Code Coverage] Results/History Location path is reset to default if set...
Steps to reproduce: 1. Create new project2. Add Code Coverage package3. Open project in explorer/finder and create new folder next t... Read more
[Code Coverage] Get and Set accessors are still marked as coverable when...
Steps to reproduce: 1. Create new project2. Import code coverage package3. Create new script and create a property:[ExcludeFromCodeC... Read more
[Code Coverage] ExcludeFromCoverage attribute doesn't exclude lambda exp...
Steps to reproduce: 1. Open attached project2. Open Code Coverage window3. Start and Stop recording4. In generated report open cover... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data