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Build fails with a Console error "System.Xml.XmlException" when building...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the Build Settings (File > Build Settings)3. Build the proje... Read more
[Android] Streaming a video can cause an app to hang/freeze when network...
Repro steps:1. Open QA attached project 'repro_1341573'2. Simulate bad network conditions for the device (https://jagt.github.io/clu... Read more
[XR] InputFeatureUsage doesn't show up in the Inspector
Repro steps:1. Open QA attached project 'repro_1347670'2. Open "SampleScene' and select 'GameObject' in the Hierarchy Expected: In t... Read more
Point light is culled when camera is pointing perpendicular to the light
Reproduction steps:1. Open the attached project ("1340248R.zip")2. Open the "SampleScene" scene3. Enter Play mode4. Move the "[Camer... Read more
[Lumin] Project fails to build
Reproduction steps:1. Open the attached project ("1358132R.zip")2. Switch to Lumin platform3. Build the project Expected result: Bui... Read more
[XR SDK] Skinned mesh renderer disappears when it is almost out of visib...
Reproduction steps:1. Open the attached project ("VRTest.zip")2. Open the "SampleScene" scene3. Enter the play mode4. Move scene cam... Read more
[XR][Linux] Scene View doesn't render when opening new AR or VR Template...
Reproduction steps:1. Open new AR or VR Template Unity Project2. Observe Scene View3. In Editor Menu, press Window -> Layouts -&g... Read more
[XR][Oculus] TouchScreenKeyboard reports state "Visible" even if the <us...
Reproduction steps:1. Download the attached user's project "KeyboardMinRepro.zip"2. Build and Run on Oculus Quest 1/23. Wiggle the j... Read more
[XR] Hiding the built Player Window stops HMD from rendering
Steps to reproduce:1. Create a new project or a VR template2. Add the attached script "HideUnityWindow.cs" to a GameObject3. Connect... Read more
[Oculus] Editor crash on UnityEngine.SubsystemBindings.DestroySubsystem ...
Reproduction steps:1. Open the attached user's project "VR Testing.zip"2. Connect Quest 1/2 with Oculus Link3. Enter and exit Play M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS