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[UaaL][Daydream][Android] Daydream package is not added to AndroidManifest
Open attached project:1. Open attached project, notice that VR Supported is enabled and Daydream is added as SDK2. Build to Android ... Read more
[XR][Oculus Quest] Device's rotation axes are inverted when building an ...
To reproduce:1. Open any project2. Set up and Build for Oculus Quest3. Observe the application via the device Result: rotation axes ... Read more
[WMR] "Failed to load DLL" error occurs on switching holographic emulation
"Failed to load DLL" error occurs on switching holographic emulation, this occurs first time only Steps to Repro:1. Open attached pr... Read more
[XR][OpenVR] Build crashes on connecting HTC Vive controllers when the b...
Build crashes on connecting HTC Vive controllers when the build is running. Steps to repro:1. Create a new project.2. Connect HTC Vi... Read more
Editor crashes with YGNodelayoutImpl when Configuring a project with XRT...
To reproduce:1. Create a new project and close it2. Add " "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.11" " to the m... Read more
[UWP] Switching from none XR SDK to Windows Mixed Reality SDK and shutti...
Steps to reproduce:1. Download attached project2. Switch platform to UWP and build project3. Open VS solution and build player4. Mak... Read more
[Waiting on User Reply]Holograms displaced on HoloLens 2 with XR Plugin ...
1. What happened After adding the XR Plugin Management package to an HoloLens 2 project, the holograms appear in the wrong position,... Read more
[XR][Oculus] Unity Player targets 45 FPS when using Oculus Rift
How to reproduce:1. Open the user's project2. Build the project3. Run the built executable with Oculus Rift Expected result: Unity t... Read more
[XR][Oculus GO][Oculus Quest] texture and Unity splash screen flickering...
To reproduce:1. Open QA attached project "Graphics_Blit-20190530T103235Z-001.zip"2. Build and run for Oculus Quest with Stereo Rende... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
- Inconsistent value calculations between Operating Systems when casting rigidbody.transform.localScale = Vector3.zero
- Last Prefab changes are reverted when tests on EditMode are executed while Prefab mode is open
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified