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[UaaL][Daydream][Android] Daydream package is not added to AndroidManifest
Open attached project:1. Open attached project, notice that VR Supported is enabled and Daydream is added as SDK2. Build to Android ... Read more
[XR][Oculus Quest] Device's rotation axes are inverted when building an ...
To reproduce:1. Open any project2. Set up and Build for Oculus Quest3. Observe the application via the device Result: rotation axes ... Read more
[WMR] "Failed to load DLL" error occurs on switching holographic emulation
"Failed to load DLL" error occurs on switching holographic emulation, this occurs first time only Steps to Repro:1. Open attached pr... Read more
[XR][OpenVR] Build crashes on connecting HTC Vive controllers when the b...
Build crashes on connecting HTC Vive controllers when the build is running. Steps to repro:1. Create a new project.2. Connect HTC Vi... Read more
Editor crashes with YGNodelayoutImpl when Configuring a project with XRT...
To reproduce:1. Create a new project and close it2. Add " "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.11" " to the m... Read more
[Quest 2] [Oculus Integration] Project will result in Oculus controllers...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Connect the Quest ... Read more
[XR][Oculus Quest] ARM64 app crashes on launch
Repro steps:1. Open attached project2. Build and Run on Quest Actual: App crashes on launch Reproducible with: 2019.2.21f1, 2019.3.2... Read more
[XR][GearVR] Render Viewport Scale Jitter when render viewport scale cha...
This is the same bug as 1153261 but for mobile platform which I as I was regressing the original bug I saw it was happening on GearV... Read more
[XR][Oculus] Unity Player targets 45 FPS when using Oculus Rift
How to reproduce:1. Open the user's project2. Build the project3. Run the built executable with Oculus Rift Expected result: Unity t... Read more
[XR][Oculus GO][Oculus Quest] texture and Unity splash screen flickering...
To reproduce:1. Open QA attached project "Graphics_Blit-20190530T103235Z-001.zip"2. Build and run for Oculus Quest with Stereo Rende... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor