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[XR] [Skybox] Skybox rendering does not respect far plane setting, occlu...
Using a very simple scene, some or all geometry is not being rendered in Play mode. This bug occurs on:- Unity: 2019.3.3f1 or 2020.1... Read more
[XR] RenderViewportScale value changes show occlusion mesh and/or transl...
Changes to the RenderViewportScale value cause problems that won't be acceptable in games, including: visible occlusion mesh duplica... Read more
Focus plane does not change according to scene objects in Stereo Display...
Steps to reproduce:1. Download and open the attached project on a PC with a 3D Display capable monitor2. Build for Standalone3. Run ... Read more
Google VR on iOS Xcode Permission Denied on shell scripts
When attempting to build a cardboard application with the latest Google VR package, Xcode will fail with a permission denied error o... Read more
[ARCore][Android] Application quits/crashes after leaving "HelloAR" scen...
To reproduce:1. Open attached project and build to Android2. Make sure device is in the Airplane mode3. Open application and choose ... Read more
[Vuforia][Android] Application does not open after denying camera permis...
How to reproduce:1. Open attached project "VuforiaBug" (make sure that app isn't installed on device already)2. Build to Android3. L... Read more
[Android][ARCore] AR scene with 6DOF Cube crashes when deploying with IL...
How to reproduce:1. Open attached project and enabled "ARCore" support2. Build to Android device3. After launching application, sele... Read more
View breaks when eyeTextureResolutionScale / renderViewportScale are cha...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode in VR Expected result: render scale and resolution are... Read more
[Hololens] Textures are not rendered when using Camera.SetTargetBuffers
How to reproduce:1. Open the attached "UWPTest.zip" project2. Build to UWP4. Open the Visual Studio Solution file, located in the bu... Read more
[XR][Lumin] Build leaves custommanifest file behind if the build fails
Using a unsupported privilege on Lumin projects causes the build to fail and leaves behind an invalid manifest.xml file that will be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor