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Incorrect offset of render of Graphics.Blit / CommandBuffer.Blit in VR
Steps to reproduce:1. Download and open the project2. Enter Playmode in VR Expected result: red sphere is drawn centeredActual resul... Read more
[XR] Frame debugger will render next frame sometimes even though play m...
If you have the frame debugger doing and an active HMD and click on or arrow up/down through the list of draw calls sometimes there ... Read more
[WindowsMR][Remoting] - 2018 - GestureRecognizer doesn't work in Standal...
GestureRecognizer doesn't work in Standalone Build using UWP Remoting Using Unity 2018.2.0a2 version Build UWP app and enable mix-re... Read more
[XR] Oculus dashboard depth sharing is incorrect in one eye when using s...
The depth shading is off between the two eyes when using instancing with the Oculus Dash Depth Buffer sharing. This seems to work fi... Read more
[HoloLens] Tracking Loss image is rendered behind game object
Steps to reproduce:1. Download attached project2. Switch platform to UWP and build project3. Deploy to HoloLens4. When app launches ... Read more
[XR] Input is not registered and headset view is headlocked after enteri...
Steps to reproduce:1. Download the attached user's project "v65tc2UPMf1.zip"2. Open "Assets/Samples/Meta XR Core SDK/65.0.0/Sample S... Read more
Unable to see model loaded from AssetBundle until we re-apply the shader...
1. What happenedWhen we load a model from an AssetBundle the model does not show unless we re-apply the shader.We have created a 3D ... Read more
[XR] Modifying XRSettings.eyeTextureResolutionScale always fails
How To Reproduce:1) Create a new project.2) Enable XR with a Windows Standalone target.3) Create a script to change XRSettings.eyeTe... Read more
[XR][Quest][Vulkan] Vulkan XR apps crash on Quest upon launch when Optim...
Repro steps:1. Create a new project2. Add XR Plug-in Management3. Set Graphics API to Vulkan4. Enable Optimized Frame Pacing in Play... Read more
Secondary display does not render when Stereo Display (non-head-mounted)...
Steps to reproduce:1. Download and open the attached project2. Build and run on a setup of 2 monitors where at least one of them is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor