Search Issue Tracker
[VR] During play mode, headset rendering breaks if context menu is opened
Steps to reproduce: 1. Create a new VR project 2. Enter play mode with VR headset connected 3. Right-click in the Hierarchy window o... Read more
[XR] Frame debugger will render next frame sometimes even though play m...
If you have the frame debugger doing and an active HMD and click on or arrow up/down through the list of draw calls sometimes there ... Read more
[WindowsMR][Remoting] - 2018 - GestureRecognizer doesn't work in Standal...
GestureRecognizer doesn't work in Standalone Build using UWP Remoting Using Unity 2018.2.0a2 version Build UWP app and enable mix... Read more
[XR] Oculus dashboard depth sharing is incorrect in one eye when using s...
The depth shading is off between the two eyes when using instancing with the Oculus Dash Depth Buffer sharing. This seems to work f... Read more
[HoloLens] Tracking Loss image is rendered behind game object
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP and build project 3. Deploy to HoloLens 4. When app launc... Read more
[XR SDK] Secondary camera renders only skybox when project is ran in Player
Reproduction steps: 1. Open the attached project ("CameraLayerBug.zip") 2. Build and run the project Expected result: Top left came... Read more
[XR][Oculus] triggerPressed action is registered when index finger trigg...
Reproduction steps: 1. Open the attached project ("Input System.zip") 2. Open "Input System" scene 3. Enter Play mode 4. Make sure H... Read more
[WindowsMR] XRSettings.loadedDeviceName comes back null when in play mode
1. What happened returning XRSettings.loadedDeviceName in play mode will return a null value instead of the SDK listed at the top o... Read more
Crash in (arcore_instant_preview_unity_pl) Update when trying to build H...
To reproduce: 1. Open attached project 2. Press Play 3. In the drop-down menu choose HelloAR 4. In popped up table press Build Actu... Read more
Secondary display does not render when Stereo Display (non-head-mounted)...
Steps to reproduce: 1. Download and open the attached project 2. Build and run on a setup of 2 monitors where at least one of them i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard