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[VR | Performance] 2017.3 GPU memory usage increased about 100MB when VR...
Our contact from Oculus reported a performance issue on 2017.3 to XR devs and we XR QA are able to repro the issue. Basically, compa... Read more
[VR][Android] Changing the render scale causes the screen to flicker
Device: Samsung Galaxy S8 SDK: Daydream API: GLES3 Rendering: Multipass The screen flashes black when switching between render scal... Read more
[HoloLens] Unity Editor crashes when disconnecting from Holographic Remo...
Steps to reproduce: 1. Open the attached project 2. Open the Test1.unity scene 3. In Player Settings, enable Virtual Reality Support... Read more
[VR] GetStereoProjectionMatrix is incorrectly calculated for Oculus
Steps to reproduce: 1. Download and open the attached project 2. Set Stereo-Mode to Multi-Pass 3. Enter Playmode 4. Observe objects(... Read more
[Mixed Reality] UnityEngine.Microphone.Start() freezes an UWP build
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 4. Open Visual St... Read more
[XR][Lumin] Build leaves custommanifest file behind if the build fails
Using a unsupported privilege on Lumin projects causes the build to fail and leaves behind an invalid manifest.xml file that will be... Read more
[XR][HDRP][Rift] Mirror mode is broken when HMD is not being worn
Mirror mode on the monitor is broken when a Standalone Windows player is running with the Oculus SDK while the Rift is not being wor... Read more
VR SDK Cardboard is missing from build in XR settings, when it is set th...
To reproduce: 1. Open attached project 2. In the Main menu press Test > Test 3. In the Test window click on "Set to Android/Cardboar... Read more
Stereo Cameras are rotated individually instead of as a gameObject resul...
Steps to reproduce: 1. Download and open the latest attached project("Repro.zip") 2. Enter Playmode Expected result: cameras are r... Read more
[Lumin]Only skybox and canvas render in Lightweight Rendering Pipeline
Steps to reproduce: 1. Create a new project in MLTP1 with LWRP template 2. Run the Magic Leap simulator 3. Enter playmode in the pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard