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[WSA] Project needs to be recompiled after switching player settings to ...
Steps to reproduce:1. Open attached project(link in the description) OR download holo-toolkit project https://github.com/Microsoft/H... Read more
[WSA][WP8.1][UWP] Lightmaps causing some textures not to repeat on Windo...
To reproduce:1. Build and run attached project2. Notice that lightmaps are preventing detail textures from repeating Reproducible: 5... Read more
[WSA][IL2CPP] Infinite loop in Master x86 and Release x86 builds
Windows 10 UWP IL2CPP causes infinite loop in Release/Master but not in Debug build. Posibly related to case 770446. Reproducible on... Read more
[WP8.1] Have to delete build folder before building again to get new cha...
To reproduce:1. Open attached project2. Go to Edit -> Project settings -> Player3. Set Default Cursor to cursor.png4. Build it... Read more
[UWP][WSA] Locking/unlocking screen causes application ignore mouse inpu...
When UWP or WSA application is running, locking and unlocking screen causes application ignore mouse input. Enabling Independent Inp... Read more
Configuration window "Select monitor" has different display's numbers th...
Configuration window "Select monitor" has different display's numbers than "Screen resolution" settings in Windows Please find a scr... Read more
[WSA][UWP] D3D type failing to display touchscreen keyboard on Windows S...
Building to UWP platform D3D solution type, touchscreen keyboard doesn't open selecting input fields. Since this is by design, it sh... Read more
When creating AppX packages, Unity symbol files do not get included into...
This means that when application is uploaded to the windows store, the stacktraces for crashes show up as memory addresses rather th... Read more
[WSA][UWP] Building script which has nested generic class causes referen...
Steps to reproduce: 1. Open attached project2. Build it to UWP or WSA3. Notice Reference rewriter errors in consoleReference rewrite... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor