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WinRT PDB files aren't uploaded to http://symbolserver.unity3d.com/
We currently ship PDBs to the end users using an installer. However, if you have a crash dump or an ETL trace, you have to go and in... Read more
[UWP] Editor crashes when building the attached project which uses custo...
Reproduction steps: 1. Build the attached project to any folder 2. Editor will silently crash after a while Reproducible with: 5.5,... Read more
[UWP][MSBug] WACK: The app failed prelaunch test for UWP
This is not a bug. It happens when app targets 10.0.14393.0 SDK but is ran on Windows 10586 OS with WACK (version 10.0.14393.0) We ... Read more
[WSA] on Universal 10 Screen.orientation returns "Autorotation" instead ...
Screen.orientation returns "Autorotation" instead of the actual orientation when running a UWP app on Windows 10. Once the Surface d... Read more
[UWP] Visual Studio fails to generate package when using IL2CPP scriptin...
Reproduction steps: 1. Open any project and build with IL2CPP 2. Open the generated solution and try to generate a package (Solutio... Read more
[UWP] assembly converter failure
When building to UWP platform, editor throws an error in the console: UnityException: Failed to run assembly converter with command ... Read more
[WSA] Specific plugin causes a crash when launching application
Forum thread: http://forum.unity3d.com/threads/window-store-crash-on-start.382516/ Reproducible on 5.3.2f1, 5.4.0b4 Repro steps: 1... Read more
[WSA] Debugging doesn't work with Release configuration
Reproduction steps: 1. Build any project to UWP with C# projects enabled 2. Put a breakpoint in any script 3. Start app using Releas... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard