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WebGL Player builds are running extremely slow when using WebCam Textures
How to reproduce:1. Open the attached project "WebGLPerformanceTest.zip"2. Open the "demoScene_free" Scene3. Switch to the WebGL pla... Read more
[Linux editor] empty WebGL project fails building
-e: see title, project fails building throwing errors-tested on Ubuntu 18.04.4 LTS--fails with 2019.3.7, 2020.1b1, 2020.2a5 -repro:-... Read more
[safari] texture error with 9-slicing
-e: the used textures have rendering errors but only in Safari -repro:--open attached attached project (Heroku file)--build project ... Read more
SpeedTreeWindAsset class will be stripped even if it is preserved
To reproduce:1. Build and Run attached project2. Notice following error in console: "Could not produce class with ID 228.This could ... Read more
[WebGL][OSX] Java install pop up appears during build process
-e: see title, process continues -repro:--create new project--build for WebGL--NOTICE java popup while it is building Read more
WebGL build content not shown after 'Build and Run'. 'Unable to connect'...
Steps to reproduce:1. Create empty project.2. Save scene.3. Go to 'Build settings'4. Build and Run. Expected behaviour: the built co... Read more
Parameterized Test using "TestCase" attribute is not working on WebGL pl...
How to reproduce:1. Open the user attached "WebGLTest.zip" project2. Change your build target to WebGL, File -> Build Settings3. ... Read more
WebGL build fails with "bracket nesting level exceeded maximum of 256" i...
Steps to reproduce:1. Download and open the attached project2. Attempt to build for standalone Expected result: build succeedsActual... Read more
[OSX] Performance regression in FF nightly (52)
-e: see title--works well in FF49 and 50, Chrome (+canary)--also works well on Windows Nightly and all the rest -repro:--get standar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS