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OnValidate is called every Frame when Prefab Asset in Project Window is ...
How to reproduce:1. Open user's attached project (OnValidateCalledEveryFrame.zip)2. In Project Window select "Spline" prefab Expecte... Read more
Particles are ignoring Masking options when using a Mask
To reproduce:1. Open user's project2. In Hierarchy window select PS3. In Scene window, press Simulate Expected: particles are visibl... Read more
Particle System disappears when Start Rotation is set to a high number
How to reproduce:1. Download project "ParticlesIssue.zip" and open in Unity2. Enter "bug" scene3. Select Particle System and set Sta... Read more
Particle Bounds are displayed incorrectly until a change is made in the ...
How to reproduce:1. Open the attached 'project-1273773.zip' project2. Enter Play mode3. In the Hierarchy window select 'Particle Sys... Read more
Frame Debugger breaks Editor windows when cycling through drawcalls with...
How to reproduce:1. Open user-submitted project (FrameDebuggerGlitch) and 'SampleScene' scene2. Check that the 'Dynamic Batching' op... Read more
[Particles][Android] Render mode Mesh, renders Mesh at world 0,0,0 when ...
Steps to reproduce:1. Switch to the android platfrom2. Open ParticleTest.unity3. Select the particle system4. Play the system Expect... Read more
Phantom mesh is rendered at (0, 0, 0) with mesh particle GPU instancing
To reproduce: 1. Import the package into the project (bugreport 20180503 particle GPU instancing glitch.unitypackage)2. Open the "de... Read more
Unable to see Min/Max values of Emission Bursts Count in the Particle Ef...
To reproduce:1. Open attached project ("case_1184253.zip")2. Open "Sample" Game Object in Hierarchy3. In the Inspector window under ... Read more
Particle System prefab color preview in prefab edit mode is different th...
Reproduction steps:1. Open the attached “IN-20349 particle system prefab.zip“ project2. Open “SampleScene” scene3. Select “IN-20349_... Read more
Particle Collision not detected when Particle System is negative in scale
To reproduce:1. Open attached Unity project "ParticleCollisionBug.zip"2. Open "demoscene" scene3. Go into Play mode4. Inspect the pa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS